◌ OBSERVER
Real-Time World Simulator
A live world simulator driven by population dynamics, ecological systems, and seasonal cycles. Each week tick advances food supply, populations, and resources — then Gemini directs each citizen's decisions and a village chronicler writes the week into a running story: who prospered, who fell, and why the wolves grew bold. Every 13 weeks the scribe reflects on the season; every 52, the year. Your world is yours alone — it persists on the server between visits.
Week 0
Day 0
🌸 Spring
Citizens
Avg Wealth
Avg Fulfil
Ecology
Land Use
Wild ha
Forest ha
Farm ha
🌱 Soil Quality100%
Village Commons
⚖ Treasury 0 / 400
Progressive levy. Funds soldiers & festivals.
God Mode
The chronicle is blank.
Advance a week and the scribe will begin.
Ecology — Population
Economy — Avg Wealth by Role
Economy — Avg Fulfillment by Role
Phase Space — Rabbit × Wolf
CitizenRoleTraitWealthFulfillmentDirectiveStatus
CONFIGURE WORLD
Territory — Space & Habitat
🗺 Land 2,000 ha
Total hectares. Limits how much can be farmed.
🌲 Forest 20%
Locked forest. Benefits herbalists, carpenters, deer.
Wild: 1,600 ha · Forest: 400 ha · Farmland: 0 (grows with farming activity)
Wild Species — Initial Populations
🌱 Grass 12,000
Wild flora. Cap set by wildland area.
🐇 Rabbit 600
Hunted by wolf and fox.
🦊 Fox 15
Small predator, suppressed by wolves.
🦌 Deer 80
Eats grass and crops. Hunted by wolves & hunters.
🐺 Wolf 40
Apex predator. Hunts rabbits & deer. Suppresses foxes.
Citizens — Role Distribution (0–10 per role)
Total citizens: 24
Gemini directing citizens & writing the chronicle…