Units
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Sandbox tool: design a unit spec, drop it near a faction's home base mid-game, or export it as JSON.
Objective
Hold bases. At the end of every full round, each side scores 1 VP per base held.
First to 30 VP wins — or eliminate the enemy, or hold all five bases at once.
If turn 40 ends with no winner, the higher VP total takes it.
Supply Lines
A unit is in supply when an unbroken ground route connects it to a friendly base
(roads carry supply farthest; mountains barely at all). Enemy units and the hexes
beside them cut the route. Supply trucks that are themselves in supply extend
the network around them. In-supply units regain stock each turn; a unit at
zero stock moves at half speed, fights at half strength, and loses 1 HP per turn.
Moving and fighting both burn stock — deep raids die on the vine without a line home.
Terrain
Units
Infantry — line troops, crosses forest and mountain.
Armor — hard hitter, roads and open ground only.
Artillery — fires 3 hexes, takes no return fire at range, fragile up close.
Recon drone — flies anywhere, sees 5 hexes, spots for the guns.
Supply truck — extends the supply net; protect it, hunt theirs.
Armor — hard hitter, roads and open ground only.
Artillery — fires 3 hexes, takes no return fire at range, fragile up close.
Recon drone — flies anywhere, sees 5 hexes, spots for the guns.
Supply truck — extends the supply net; protect it, hunt theirs.
Keys
NSelect next unit with moves remaining
FToggle fog of war
SToggle supply-line overlay
EscDeselect
EnterEnd turn
ArrowsPan the map (or drag; W/A/D/X also work)
+ / −Zoom (or scroll wheel)